A mod that judges mods.
modwall hooks the moment another mod loads, reads what Claude Code's own scanner found in its code, and turns it into reach labels such as prompts, tool-gate, network and processes, with a risk level.
See what each Claude Code mod can reach as it loads, and audit, hold or refuse it by your own policy.
/plugin marketplace add RadTech-Solutions/modwall /plugin install modwall@modwall $ /modwall scan agent-pager HIGH network · prompts · tool-gate status-band LOW screen only new-mod HELD needs /modwall allow
modwall hooks the moment another mod loads, reads what Claude Code's own scanner found in its code, and turns it into reach labels such as prompts, tool-gate, network and processes, with a risk level.
A mod can read every prompt, approve tool calls and reach the network, and nothing on screen tells you which ones do. Within a week of launch there were well over a hundred, most barely reviewed.
/modwall scan to see every mod's footprint.audit mode for a week.allowlist and approve the mods you rely on with /modwall allow.Anything modwall does not recognise counts as high risk, so a new API in next week's release is treated as dangerous until someone looks at it. It even rates itself high, and says so.
Teams can adopt mods without guessing: a clear footprint for each one, and a policy that decides what loads.